DuckRun/scenes/coin/spawner/coin_spawner.gd

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GDScript3
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extends Marker2D
var speed
func _ready() -> void:
speed = $"/root/Global".speed #get_parent().speed
_spawn()
func _spawn() -> void:
var coin = preload("res://scenes/coin/coin.tscn").instantiate()
speed = $"/root/Global".speed
var v1 = 1.5 - (speed / 200)#260
var v2 = 2.0 - (speed / 200)
coin.global_position.y -= randi_range(0,2)*14
$"../CoinSpawnTimer".wait_time = randf_range(v1,v2)
add_child(coin)
func del_all():
for child in get_children():
child.queue_free()