2024-10-18 16:34:51 +02:00
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extends Node2D
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var texture_new_sprite : Texture
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2024-10-21 21:22:40 +02:00
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var biom_n_w = preload("res://assets/Ground/transisions/n_w.png")
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var biom_w_n = preload("res://assets/Ground/transisions/w_n.png")
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var biom_n_s = preload("res://assets/Ground/transisions/n_s.png")
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var biom_s_n = preload("res://assets/Ground/transisions/s_n.png")
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2024-10-18 16:34:51 +02:00
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var biom_n = preload("res://assets/Ground/n.png")
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var biom_w = preload("res://assets/Ground/w.png")
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2024-10-21 21:22:40 +02:00
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var biom_s = preload("res://assets/Ground/s.png")
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var biom_f = preload("res://assets/Ground/f.png")
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2024-10-18 16:34:51 +02:00
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var active_biom = "n"
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2024-10-21 21:22:40 +02:00
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var biom_type = "n"#normal,o=other,ui=übergangin,uo=übergangout
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var change_in = 3
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2024-10-18 16:34:51 +02:00
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var passed
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func probability(prozent):
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2024-10-21 21:22:40 +02:00
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return randf() > 1 - (0.01 * prozent)
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func change_biom():
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2024-11-10 19:51:00 +01:00
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#if active_biom == "w_n":
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# active_biom = "n"
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#elif active_biom == "s_n":
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# active_biom = "n"
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#elif active_biom == "n_w":
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# active_biom = "w"
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#elif active_biom == "n_s":
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# active_biom = "s"
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2024-10-21 21:22:40 +02:00
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if biom_type == "n":
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change_in -= 1
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if probability(60):
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active_biom = "n"
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else:
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active_biom = "f"
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elif biom_type == "o":
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change_in -= 1
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biom_type = "o"
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elif biom_type == "ui":
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if active_biom == "n_w":
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active_biom = "w"
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elif active_biom == "n_s":
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active_biom = "s"
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biom_type = "o"
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elif biom_type == "uo":
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if active_biom == "w":
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active_biom = "w_n"
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biom_type = "n"
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elif active_biom == "s":
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active_biom = "s_n"
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biom_type = "n"
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biom_type = "n"
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if change_in <= 0: # bei übergängen
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change_in = randi_range(3,7)
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if biom_type == "n": #bei normalen biom auf neues biom oder wald
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if probability(10): # 50% auf Biomwechsel
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biom_type = "n"
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else:
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biom_type = "ui" #übergang in anderes biom
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if probability(50):
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active_biom = "n_w"
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else:
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active_biom = "n_s"
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elif biom_type == "o": #bei anderen biomen auf normale Biome
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biom_type = "uo"
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#print("type : ", biom_type)
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#print("active: ", active_biom)
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#print("change: ", change_in)
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#print(" ")
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2024-10-18 16:34:51 +02:00
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func set_biom_texture():
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if active_biom == "w":
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texture_new_sprite = biom_w
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elif active_biom == "n":
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texture_new_sprite = biom_n
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2024-10-21 21:22:40 +02:00
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elif active_biom == "s":
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texture_new_sprite = biom_s
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elif active_biom == "f":
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texture_new_sprite = biom_f
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2024-10-18 16:34:51 +02:00
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elif active_biom == "w_n":
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texture_new_sprite = biom_w_n
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elif active_biom == "n_w":
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texture_new_sprite = biom_n_w
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2024-10-21 21:22:40 +02:00
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elif active_biom == "s_n":
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texture_new_sprite = biom_s_n
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elif active_biom == "n_s":
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texture_new_sprite = biom_n_s
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2024-10-18 16:34:51 +02:00
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func _spawn(last_x_position) -> void:
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var new_ground = preload("res://scenes/ground/ground.tscn").instantiate()
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new_ground.texture = texture_new_sprite
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2024-10-21 21:22:40 +02:00
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new_ground.global_position.x = last_x_position + 400
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2024-10-18 16:34:51 +02:00
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add_child(new_ground)
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2024-10-21 21:22:40 +02:00
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new_ground.connect("screen_entered", _on_ground_sprite_screen_entered)
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2024-10-18 16:34:51 +02:00
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func _on_ground_sprite_screen_entered() -> void:
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2024-10-21 21:22:40 +02:00
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change_biom()
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$"/root/Global".active_biom = active_biom
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set_biom_texture()
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2024-10-18 16:34:51 +02:00
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_spawn(get_child(0).position.x)
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