DuckRun/code/GUI/startschild.gd

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GDScript3
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2024-10-01 15:56:30 +02:00
extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$AnimationPlayer.play("in")
show()
func _process(_delta: float) -> void:
global_position.x = get_viewport().get_visible_rect().size.x -51
$Logo.global_position.x = 0
func _on_start_pressed() -> void:
$"../..".start_game()
$AnimationPlayer.play("out")
await $AnimationPlayer.animation_finished
hide()