DuckRun/scenes/coin/coin.gd

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490 B
GDScript3
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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$AnimationPlayer.play("rotate")
func _physics_process(delta: float) -> void:
if $"/root/Global".gamerunning:
global_position.x -= $"/root/Global".speed*delta
func _on_body_entered(body: Node2D) -> void:
if body.name == "Duck":
$AnimationPlayer.play("explode")
await $AnimationPlayer.animation_finished
queue_free()
# add coin
if body.name == "hurdle":
queue_free()