DuckRun/code/GUI/restartschild.gd

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GDScript3
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extends TextureRect
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$AnimationPlayer.play_backwards("out-in")
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hide()
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func _process(_delta: float) -> void:
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pass
#global_position.x = get_viewport().get_visible_rect().size.x * 0.5
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func _on_duck_gameover() -> void:
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$AnimationPlayer.play_backwards("out-in")
$"../../Audio/GameOver".play()
$"../../Audio/Gui-in".play()
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show()
print($"/root/Global".hiscore)
if %ScoreContainer.get_score() > $"/root/Global".hiscore:
$"/root/Global".write_save()
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func _on_restart_pressed() -> void:
$"../..".start_game()
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$AnimationPlayer.play("out-in")
$"../../Audio/Gui-out".play()
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await $AnimationPlayer.animation_finished
hide()
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func _on_back_pressed() -> void:
$"/root/Global".reset_game()