DuckRun/scenes/ground/ground.gd

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GDScript3
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extends Sprite2D
signal screen_entered
var speed: float
func _ready() -> void:
pass
func _physics_process(delta: float) -> void:
if $"/root/Global".gamerunning:
global_position.x -= $"/root/Global".speed*delta
func screen_e() -> void:
screen_entered.emit()
func screen_exited() -> void:
queue_free()