DuckRun/code/GUI/settingsschild.gd

38 lines
1.2 KiB
GDScript3
Raw Normal View History

2024-10-03 21:12:20 +02:00
extends TextureRect
var audio_bus_music = 1
var audio_bus_sounds = 2
var sound_button_on_of = {true:preload("res://assets/GUI/sound button.png"),false:preload("res://assets/GUI/sound button off.png")}
2024-10-03 21:12:20 +02:00
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#$"../../Audio/Duckrun".volume_db = linear_to_db(20*0.01)
2024-10-03 21:12:20 +02:00
$AnimationPlayer.play_backwards("out-in")
hide()
func _process(_delta: float) -> void:
global_position.x = get_viewport().get_visible_rect().size.x -100
#$Logo.global_position.x = 0
func open():
show()
$AnimationPlayer.play_backwards("out-in")
$"../../Audio/Gui-in".play()
2024-10-03 21:12:20 +02:00
func _on_back_pressed() -> void:
$AnimationPlayer.play("out-in")
$"../../Audio/Gui-out".play()
2024-10-03 21:12:20 +02:00
await $AnimationPlayer.animation_finished
hide()
$"../StartSchild"._ready()
func _volume_slider_changed(value: float) -> void:
AudioServer.set_bus_volume_db(audio_bus_music,linear_to_db(value*0.01))
func _on_sound_button_toggled(toggled_on: bool) -> void:
$SoundToggleButton.texture_normal = sound_button_on_of[AudioServer.is_bus_mute(audio_bus_sounds)]
AudioServer.set_bus_mute(audio_bus_sounds,not AudioServer.is_bus_mute(audio_bus_sounds))