DuckRun/code/GUI/restartschild.gd

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GDScript3
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extends TextureRect
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func _ready() -> void:
$AnimationPlayer.play_backwards("out-in")
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hide()
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func _on_duck_gameover() -> void:
$AnimationPlayer.pop_in()
$"../../Audio/GameOver".play()
$Restart.grab_focus()
print($"/root/Global".hiscore)
if %ScoreContainer.get_score() > $"/root/Global".hiscore:
$"/root/Global".write_save()
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func _on_restart_pressed() -> void:
$"../..".start_game()
$AnimationPlayer.pop_out()
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func _on_back_pressed() -> void:
$"/root/Global".reset_game()