DuckRun/code/GUI/settingsschild.gd

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GDScript3
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2024-10-03 21:12:20 +02:00
extends TextureRect
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$AnimationPlayer.play_backwards("out-in")
hide()
func _process(_delta: float) -> void:
global_position.x = get_viewport().get_visible_rect().size.x -100
#$Logo.global_position.x = 0
func open():
show()
$AnimationPlayer.play_backwards("out-in")
func _on_back_pressed() -> void:
$AnimationPlayer.play("out-in")
await $AnimationPlayer.animation_finished
hide()
$"../StartSchild"._ready()