DuckRun/scenes/Wolke/wolke.gd

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GDScript3
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2024-10-01 15:56:30 +02:00
extends Sprite2D
#var sca: float
var speed: float
# Initialisierung in der _ready Methode
func _ready() -> void:
speed = 10*randi_range(1, 5)
frame = randi_range(0,4)
self_modulate = Color(1,1,1,randf_range(0,0.5))
func _process(delta: float) -> void:
global_position.x -= speed * delta