DuckRun/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="DuckRun"
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config/version="2.3.0"
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run/main_scene="res://scenes/Main.tscn"
config/features=PackedStringArray("4.3")
boot_splash/image="res://icon.png"
config/icon="res://icon.png"
[autoload]
Global="*res://code/global.gd"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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[display]
window/size/viewport_width=170
window/size/viewport_height=100
window/size/window_width_override=1020
window/size/window_height_override=600
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
window/handheld/orientation=4
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/SignalVisualizer/plugin.cfg")
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[file_customization]
folder_colors={
"res://android/": "gray",
"res://assets/": "green",
"res://builds/": "gray",
"res://code/": "purple",
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"res://scenes/": "orange"
}
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(109, 21),"global_position":Vector2(118, 67),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="physic"
2d_physics/layer_2="collision"
[physics]
2d/default_gravity=900.0
common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"