- adding coins
- performance improvements - shake effect - keyboard support
This commit is contained in:
parent
78b4a3bba2
commit
45193fc27f
48 changed files with 609 additions and 74 deletions
23
scenes/hurdle/Spawner/spawner.gd
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23
scenes/hurdle/Spawner/spawner.gd
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extends Marker2D
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var speed
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func _ready() -> void:
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speed = $"/root/Global".speed #get_parent().speed
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func _spawn() -> void:
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var hindernis = preload("res://scenes/hurdle/hurdle.tscn").instantiate()
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speed = $"/root/Global".speed
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hindernis.speed = speed
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var v1 = 1.5 - (speed / 260)
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var v2 = 2.0 - (speed / 260)
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#print(str(v1)," ",str(v2))
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$"../SpawnTimer".wait_time = randf_range(v1,v2)
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add_child(hindernis)
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func del_all():
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for child in get_children():
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child.queue_free()
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19
scenes/hurdle/hurdle.gd
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19
scenes/hurdle/hurdle.gd
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extends CharacterBody2D
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@onready var speed = 0
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func _ready() -> void:
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$"Sprite".frame_coords.x = randi_range(0,4)
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if $"/root/Global".active_biom == "w":
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$"Sprite".frame_coords.y = 1
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elif $"/root/Global".active_biom == "s":
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$"Sprite".frame_coords.y = 2
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else:
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$"Sprite".frame_coords.y = 0
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func _process(delta: float) -> void:
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speed = $"/root/Global".speed
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global_position.x -= speed*delta
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if global_position.x < -30:
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queue_free()
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BIN
scenes/hurdle/hurdle.png
Normal file
BIN
scenes/hurdle/hurdle.png
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Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
34
scenes/hurdle/hurdle.png.import
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34
scenes/hurdle/hurdle.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bp48x77dixrme"
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path="res://.godot/imported/hurdle.png-68dde4d9f095a6d006bd2c90c4279ac6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/hurdle/hurdle.png"
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dest_files=["res://.godot/imported/hurdle.png-68dde4d9f095a6d006bd2c90c4279ac6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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39
scenes/hurdle/hurdle.tscn
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39
scenes/hurdle/hurdle.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cp43g3amm8a6f"]
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[ext_resource type="Script" path="res://scenes/hurdle/hurdle.gd" id="1_e0hqe"]
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[ext_resource type="Texture2D" uid="uid://bp48x77dixrme" path="res://scenes/hurdle/hurdle.png" id="2_thg8w"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_orpyb"]
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radius = 5.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_r1tmj"]
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radius = 5.0
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[node name="hurdle" type="CharacterBody2D"]
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collision_layer = 3
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collision_mask = 3
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script = ExtResource("1_e0hqe")
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[node name="Sprite" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(0, -8)
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texture = ExtResource("2_thg8w")
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offset = Vector2(0, 0.5)
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hframes = 5
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vframes = 3
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frame = 14
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region_enabled = true
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region_rect = Rect2(0, 0, 80, 48)
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[node name="collision" type="CollisionShape2D" parent="."]
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position = Vector2(0, -7)
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shape = SubResource("CircleShape2D_orpyb")
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(0, -7)
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_r1tmj")
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debug_color = Color(0.906661, 0.254677, 0.42413, 0.42)
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