This commit is contained in:
megamichi 2024-10-01 15:56:30 +02:00
commit 80f2563cdc
95 changed files with 3327 additions and 0 deletions

20
code/GUI/restartschild.gd Normal file
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extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
global_position.y = -80
func _process(_delta: float) -> void:
global_position.x = get_viewport().get_visible_rect().size.x * 0.5
func _on_duck_gameover() -> void:
$AnimationPlayer.play("in")
show()
func _on_restart_pressed() -> void:
$"../..".start_game()
$AnimationPlayer.play("out")
await $AnimationPlayer.animation_finished
hide()

18
code/GUI/startschild.gd Normal file
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extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$AnimationPlayer.play("in")
show()
func _process(_delta: float) -> void:
global_position.x = get_viewport().get_visible_rect().size.x -51
$Logo.global_position.x = 0
func _on_start_pressed() -> void:
$"../..".start_game()
$AnimationPlayer.play("out")
await $AnimationPlayer.animation_finished
hide()

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code/global.gd Normal file
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extends Node
signal levelup
signal start
var maxspeed = 260
var speed = 100
var score = 0
var gamerunning = false

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code/main.gd Normal file
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extends Node
func _ready() -> void:
$Screen/Background/Floor/EasterEggFixCollision.disabled = false
func start_game():
$Screen/Background/Floor/EasterEggFixCollision.disabled = true
$Screen/SpawnTimer.start()
$Screen/LevelUpTimer.start()
$Screen/Duck.start()
$Screen/HindernissSpawner.del_all()
$Screen/EastereggSpawner.del_all()
$"/root/Global".gamerunning = true
$"/root/Global".start.emit()
$"/root/Global".score = 0
$"/root/Global".speed = 100
func _on_level_up_timer_timeout() -> void:
if $"/root/Global".speed < $"/root/Global".maxspeed:
$"/root/Global".speed += 10
$"/root/Global".levelup.emit()
func _score() -> void:
if not $"/root/Global".gamerunning:
$Gui/Score.text = ""
elif $Screen/Duck.alive:
$"/root/Global".score += 10
$Gui/Score.text = "Score: "+str($"/root/Global".score)
func _process(delta):
if $"/root/Global".gamerunning:
$Screen/Background/Sprites.position.x -= $"/root/Global".speed*delta
if $Screen/Background/Sprites.position.x <= -200:
$Screen/Background/Sprites.position.x = 0

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code/score.gd Normal file
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extends Label
var speed = 70
# Called when the node enters the scene tree for the first time.
#func _ready() -> void:
#text = "0"
# Called every frame. 'delta' is the elapsed time since the previous frame.