This commit is contained in:
megamichi 2024-10-01 15:56:30 +02:00
commit 80f2563cdc
95 changed files with 3327 additions and 0 deletions

42
scenes/Duck/Duck.gd Normal file
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extends CharacterBody2D
const JUMP_VELOCITY = -230.0
signal gameover
@onready var alive = true
func die():
print("die")
gameover.emit()
alive = false
func start():
global_position = Vector2(21,91)
alive = true
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
if Input.is_action_pressed("jump") and is_on_floor() and alive and $"/root/Global".gamerunning:
velocity.y = JUMP_VELOCITY
move_and_slide()
func _process(_delta: float) -> void:
if position.x < -20:
if alive:
die()
if not $"/root/Global".gamerunning:
$AnimationPlayer.play("idle")
elif not is_on_floor():
$AnimationPlayer.play("fly")
elif not alive:
$AnimationPlayer.play("die")
else:
$AnimationPlayer.play("walk")
func _collide_with_hindernis(_body: Node2D) -> void:
print("colide")
if alive:
die()

136
scenes/Duck/Duck.tscn Normal file
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[gd_scene load_steps=11 format=3 uid="uid://8v5mbbnddorh"]
[ext_resource type="Texture2D" uid="uid://dc6grg2oaq3a6" path="res://scenes/Duck/ente.png" id="1"]
[ext_resource type="Script" path="res://scenes/Duck/Duck.gd" id="1_pvotk"]
[sub_resource type="Animation" id="5"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [4]
}
[sub_resource type="Animation" id="6"]
resource_name = "die"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [5]
}
[sub_resource type="Animation" id="7"]
resource_name = "fly"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [2]
}
[sub_resource type="Animation" id="2"]
resource_name = "idle"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="Animation" id="3"]
resource_name = "walk"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [3, 4]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rcmnp"]
_data = {
"RESET": SubResource("5"),
"die": SubResource("6"),
"fly": SubResource("7"),
"idle": SubResource("2"),
"walk": SubResource("3")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_1551i"]
radius = 1.21655
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_46c8m"]
radius = 6.0
height = 14.0
[node name="Duck" type="CharacterBody2D"]
script = ExtResource("1_pvotk")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../hitbox")
libraries = {
"": SubResource("AnimationLibrary_rcmnp")
}
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 3
position = Vector2(0, -7)
texture = ExtResource("1")
hframes = 3
vframes = 2
frame = 4
[node name="physicsbox" type="CollisionShape2D" parent="."]
position = Vector2(2.38419e-07, -6)
scale = Vector2(5, 5)
shape = SubResource("CircleShape2D_1551i")
[node name="hitbox" type="Area2D" parent="."]
position = Vector2(13, -2)
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
position = Vector2(-13, -4)
shape = SubResource("CapsuleShape2D_46c8m")
debug_color = Color(0.906661, 0.254677, 0.42413, 0.42)
[connection signal="area_entered" from="hitbox" to="." method="_collide_with_hindernis"]

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scenes/Duck/ente.png Normal file

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