- improving textures
- adding coins (no shop jet) - adding skin changing [no gui jet - fixing loops for deleting stuff]
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parent
45193fc27f
commit
dd5b4bcae5
45 changed files with 547 additions and 382 deletions
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@ -1,8 +1,10 @@
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[gd_scene load_steps=12 format=3 uid="uid://8v5mbbnddorh"]
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[gd_scene load_steps=14 format=3 uid="uid://8v5mbbnddorh"]
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[ext_resource type="Texture2D" uid="uid://dc6grg2oaq3a6" path="res://scenes/Duck/ente.png" id="1"]
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[ext_resource type="Script" path="res://scenes/Duck/Duck.gd" id="1_pvotk"]
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[ext_resource type="Texture2D" uid="uid://dsifqpp5l00cr" path="res://scenes/Duck/ente_colormask.png" id="3_a4v8w"]
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[ext_resource type="Texture2D" uid="uid://c1mq2xs0uuoxu" path="res://scenes/Duck/customs/1.png" id="4_acy8u"]
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[ext_resource type="Script" path="res://scenes/Duck/skin.gd" id="4_gc1nf"]
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[sub_resource type="Animation" id="5"]
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length = 0.001
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@ -113,8 +115,9 @@ libraries = {
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[node name="EnteConstantSprite" type="Sprite2D" parent="."]
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texture_filter = 3
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position = Vector2(0, -7)
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position = Vector2(-8, -16)
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texture = ExtResource("1")
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centered = false
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hframes = 3
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vframes = 2
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frame = 4
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@ -122,9 +125,18 @@ frame = 4
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[node name="EnteColormask" type="Sprite2D" parent="EnteConstantSprite"]
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modulate = Color(1, 1, 0, 1)
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texture = ExtResource("3_a4v8w")
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centered = false
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hframes = 3
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vframes = 2
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[node name="Skin" type="Sprite2D" parent="EnteConstantSprite"]
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unique_name_in_owner = true
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texture = ExtResource("4_acy8u")
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centered = false
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hframes = 3
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vframes = 2
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script = ExtResource("4_gc1nf")
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[node name="physicsbox" type="CollisionShape2D" parent="."]
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position = Vector2(2.38419e-07, -6)
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scale = Vector2(5, 5)
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