- improving textures

- adding coins (no shop jet)
- adding skin changing [no gui jet
- fixing loops for deleting stuff]
This commit is contained in:
megamichi 2024-11-10 19:51:00 +01:00
parent 45193fc27f
commit dd5b4bcae5
45 changed files with 547 additions and 382 deletions

View file

@ -12,9 +12,11 @@ func _physics_process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
if body.name == "Duck":
#print("duck touched")
$AnimationPlayer.play("explode")
await $AnimationPlayer.animation_finished
queue_free()
#await await $AnimationPlayer.animation_finished
##queue_free()
#print("animation finisched")
# add coin
if body.name == "hurdle":
queue_free()
pass#queue_free()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://b0au341yw6g52"]
[gd_scene load_steps=13 format=3 uid="uid://b0au341yw6g52"]
[ext_resource type="Texture2D" uid="uid://dtn6mbn4q0plm" path="res://scenes/coin/coin.png" id="1_4vkkb"]
[ext_resource type="Script" path="res://scenes/coin/coin.gd" id="1_xp82m"]
@ -29,6 +29,71 @@ tracks/1/keys = {
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/path = NodePath("GPUParticles2D:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite:position")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_6xqsk"]
resource_name = "explode"
length = 0.2
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.01, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("GPUParticles2D:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -12)]
}
[sub_resource type="Animation" id="Animation_64j7p"]
resource_name = "rotate"
@ -46,23 +111,6 @@ tracks/0/keys = {
"values": [0, 1, 2, 1]
}
[sub_resource type="Animation" id="Animation_6xqsk"]
resource_name = "explode"
length = 0.1
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.09),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_om3ic"]
_data = {
"RESET": SubResource("Animation_jfpvc"),
@ -73,7 +121,32 @@ _data = {
[sub_resource type="CircleShape2D" id="CircleShape2D_qamc5"]
radius = 3.0
[sub_resource type="Gradient" id="Gradient_b4fpo"]
offsets = PackedFloat32Array(0, 0.321839, 1)
colors = PackedColorArray(1, 0.921828, 0.423545, 1, 0.98436, 0.850996, 0, 1, 0.79237, 0.68246, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_sasf4"]
gradient = SubResource("Gradient_b4fpo")
[sub_resource type="Curve" id="Curve_01enh"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.83732, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_1vf08"]
curve = SubResource("Curve_01enh")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bv68t"]
particle_flag_disable_z = true
spread = 180.0
initial_velocity_min = 15.0
initial_velocity_max = 30.0
gravity = Vector3(0, 0, 0)
scale_max = 3.0
scale_curve = SubResource("CurveTexture_1vf08")
color_initial_ramp = SubResource("GradientTexture1D_sasf4")
[node name="Coin" type="Area2D"]
position = Vector2(3, 3)
script = ExtResource("1_xp82m")
[node name="Sprite" type="Sprite2D" parent="."]
@ -90,4 +163,12 @@ libraries = {
visible = false
shape = SubResource("CircleShape2D_qamc5")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
visible = false
emitting = false
amount = 9
process_material = SubResource("ParticleProcessMaterial_bv68t")
lifetime = 0.5
explosiveness = 1.0
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -13,7 +13,7 @@ func _spawn() -> void:
var v1 = 1.5 - (speed / 200)#260
var v2 = 2.0 - (speed / 200)
coin.global_position.y -= randi_range(0,2)*16
coin.global_position.y -= randi_range(0,2)*14
$"../CoinSpawnTimer".wait_time = randf_range(v1,v2)
add_child(coin)