- improving textures
- adding coins (no shop jet) - adding skin changing [no gui jet - fixing loops for deleting stuff]
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parent
45193fc27f
commit
dd5b4bcae5
45 changed files with 547 additions and 382 deletions
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@ -12,9 +12,11 @@ func _physics_process(delta: float) -> void:
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func _on_body_entered(body: Node2D) -> void:
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if body.name == "Duck":
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#print("duck touched")
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$AnimationPlayer.play("explode")
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await $AnimationPlayer.animation_finished
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queue_free()
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#await await $AnimationPlayer.animation_finished
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##queue_free()
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#print("animation finisched")
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# add coin
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if body.name == "hurdle":
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queue_free()
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pass#queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://b0au341yw6g52"]
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[gd_scene load_steps=13 format=3 uid="uid://b0au341yw6g52"]
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[ext_resource type="Texture2D" uid="uid://dtn6mbn4q0plm" path="res://scenes/coin/coin.png" id="1_4vkkb"]
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[ext_resource type="Script" path="res://scenes/coin/coin.gd" id="1_xp82m"]
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@ -29,6 +29,71 @@ tracks/1/keys = {
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = false
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tracks/2/path = NodePath("GPUParticles2D:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_6xqsk"]
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resource_name = "explode"
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length = 0.2
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.01, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("GPUParticles2D:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -12)]
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}
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[sub_resource type="Animation" id="Animation_64j7p"]
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resource_name = "rotate"
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@ -46,23 +111,6 @@ tracks/0/keys = {
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"values": [0, 1, 2, 1]
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}
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[sub_resource type="Animation" id="Animation_6xqsk"]
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resource_name = "explode"
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length = 0.1
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.09),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_om3ic"]
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_data = {
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"RESET": SubResource("Animation_jfpvc"),
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@ -73,7 +121,32 @@ _data = {
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[sub_resource type="CircleShape2D" id="CircleShape2D_qamc5"]
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radius = 3.0
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[sub_resource type="Gradient" id="Gradient_b4fpo"]
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offsets = PackedFloat32Array(0, 0.321839, 1)
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colors = PackedColorArray(1, 0.921828, 0.423545, 1, 0.98436, 0.850996, 0, 1, 0.79237, 0.68246, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_sasf4"]
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gradient = SubResource("Gradient_b4fpo")
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[sub_resource type="Curve" id="Curve_01enh"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.83732, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_1vf08"]
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curve = SubResource("Curve_01enh")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bv68t"]
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particle_flag_disable_z = true
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spread = 180.0
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initial_velocity_min = 15.0
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initial_velocity_max = 30.0
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gravity = Vector3(0, 0, 0)
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scale_max = 3.0
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scale_curve = SubResource("CurveTexture_1vf08")
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color_initial_ramp = SubResource("GradientTexture1D_sasf4")
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[node name="Coin" type="Area2D"]
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position = Vector2(3, 3)
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script = ExtResource("1_xp82m")
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[node name="Sprite" type="Sprite2D" parent="."]
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@ -90,4 +163,12 @@ libraries = {
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visible = false
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shape = SubResource("CircleShape2D_qamc5")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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visible = false
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emitting = false
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amount = 9
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process_material = SubResource("ParticleProcessMaterial_bv68t")
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lifetime = 0.5
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explosiveness = 1.0
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -13,7 +13,7 @@ func _spawn() -> void:
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var v1 = 1.5 - (speed / 200)#260
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var v2 = 2.0 - (speed / 200)
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coin.global_position.y -= randi_range(0,2)*16
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coin.global_position.y -= randi_range(0,2)*14
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$"../CoinSpawnTimer".wait_time = randf_range(v1,v2)
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add_child(coin)
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