- improving textures

- adding coins (no shop jet)
- adding skin changing [no gui jet
- fixing loops for deleting stuff]
This commit is contained in:
megamichi 2024-11-10 19:51:00 +01:00
parent 45193fc27f
commit dd5b4bcae5
45 changed files with 547 additions and 382 deletions

View file

@ -1,13 +1,5 @@
extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$Sprite.frame = randi_range(0,12)
position.x += randi_range(-10,10)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if global_position.y > 100:
queue_free()

View file

@ -10,14 +10,20 @@ radius = 8.06226
script = ExtResource("1_3dnpr")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -7)
position = Vector2(8, 9)
shape = SubResource("CircleShape2D_ruej1")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -7)
texture = ExtResource("1_al4up")
offset = Vector2(0, 0.5)
centered = false
hframes = 5
vframes = 3
frame = 3
frame = 1
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(1, 1)
rect = Rect2(0, 0, 14, 14)
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="queue_free"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_screen_exited"]