- improving textures

- adding coins (no shop jet)
- adding skin changing [no gui jet
- fixing loops for deleting stuff]
This commit is contained in:
megamichi 2024-11-10 19:51:00 +01:00
parent 45193fc27f
commit dd5b4bcae5
45 changed files with 547 additions and 382 deletions

View file

@ -15,5 +15,3 @@ func _ready() -> void:
func _process(delta: float) -> void:
speed = $"/root/Global".speed
global_position.x -= speed*delta
if global_position.x < -30:
queue_free()

View file

@ -7,7 +7,7 @@
radius = 5.0
[sub_resource type="CircleShape2D" id="CircleShape2D_r1tmj"]
radius = 5.0
radius = 6.0
[node name="hurdle" type="CharacterBody2D"]
collision_layer = 3
@ -16,17 +16,17 @@ script = ExtResource("1_e0hqe")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -8)
position = Vector2(-8, -15)
texture = ExtResource("2_thg8w")
offset = Vector2(0, 0.5)
centered = false
hframes = 5
vframes = 3
frame = 14
frame = 8
region_enabled = true
region_rect = Rect2(0, 0, 80, 48)
[node name="collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -7)
position = Vector2(0, -5)
shape = SubResource("CircleShape2D_orpyb")
[node name="Area2D" type="Area2D" parent="."]
@ -35,5 +35,12 @@ collision_layer = 3
collision_mask = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, 1)
shape = SubResource("CircleShape2D_r1tmj")
debug_color = Color(0.906661, 0.254677, 0.42413, 0.42)
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(3, -4)
rect = Rect2(-10, -10, 14, 14)
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="queue_free"]