extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: $"../StartSchildLogo/AnimationPlayer".pop_in() $AnimationPlayer.pop_in() $Start.grab_focus() func _on_start_pressed() -> void: $AnimationPlayer.pop_out() $"../StartSchildLogo/AnimationPlayer".pop_out() $"../..".start_game() func _on_settings_pressed() -> void: $"../StartSchildLogo/AnimationPlayer".pop_out() $AnimationPlayer.pop_out() $"../Settings".open()