extends TextureRect func _ready() -> void: $AnimationPlayer.play_backwards("out-in") hide() func _on_duck_gameover() -> void: $AnimationPlayer.pop_in() $"../../Audio/GameOver".play() $Restart.grab_focus() print($"/root/Global".hiscore) if %ScoreContainer.get_score() > $"/root/Global".hiscore: $"/root/Global".write_save() func _on_restart_pressed() -> void: $"../..".start_game() $AnimationPlayer.pop_out() func _on_back_pressed() -> void: $"/root/Global".reset_game()