extends Area2D # Called when the node enters the scene tree for the first time. func _ready() -> void: $AnimationPlayer.play("rotate") func _physics_process(delta: float) -> void: if $"/root/Global".gamerunning: global_position.x -= $"/root/Global".speed*delta func _on_body_entered(body: Node2D) -> void: if body.name == "Duck": #print("duck touched") $AnimationPlayer.play("explode") #await await $AnimationPlayer.animation_finished ##queue_free() #print("animation finisched") # add coin if body.name == "hurdle": pass#queue_free()