extends CharacterBody2D @onready var speed = 0 func _ready() -> void: if $"/root/Global".active_biom == "w": $"Sprite".frame = randi_range(5,9) if $"/root/Global".active_biom == "s": $"Sprite".frame = randi_range(10,12) else: $"Sprite".frame = randi_range(0,4) func _process(delta: float) -> void: speed = $"/root/Global".speed global_position.x -= speed*delta if global_position.x < -30: queue_free()