[gd_scene load_steps=5 format=3 uid="uid://cp43g3amm8a6f"] [ext_resource type="Script" path="res://scenes/hindernis/hindernis.gd" id="1_e0hqe"] [ext_resource type="Texture2D" uid="uid://bp48x77dixrme" path="res://scenes/hindernis/hindernisse.png" id="2_thg8w"] [sub_resource type="CircleShape2D" id="CircleShape2D_orpyb"] radius = 5.0 [sub_resource type="CircleShape2D" id="CircleShape2D_r1tmj"] radius = 5.0 [node name="CharacterBody2D" type="CharacterBody2D"] collision_layer = 3 collision_mask = 3 script = ExtResource("1_e0hqe") [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(0, -8) texture = ExtResource("2_thg8w") offset = Vector2(0, 0.5) hframes = 5 vframes = 3 frame = 9 region_enabled = true region_rect = Rect2(0, 0, 80, 48) [node name="collision" type="CollisionShape2D" parent="."] position = Vector2(0, -7) shape = SubResource("CircleShape2D_orpyb") [node name="Area2D" type="Area2D" parent="."] position = Vector2(0, -7) collision_layer = 3 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("CircleShape2D_r1tmj") debug_color = Color(0.906661, 0.254677, 0.42413, 0.42)