extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: $AnimationPlayer.play_backwards("out-in") hide() func _process(_delta: float) -> void: pass #global_position.x = get_viewport().get_visible_rect().size.x * 0.5 func _on_duck_gameover() -> void: $AnimationPlayer.play_backwards("out-in") $"../../Audio/GameOver".play() $"../../Audio/Gui-in".play() show() $Restart.grab_focus() print($"/root/Global".hiscore) if %ScoreContainer.get_score() > $"/root/Global".hiscore: $"/root/Global".write_save() func _on_restart_pressed() -> void: $"../..".start_game() $AnimationPlayer.play("out-in") $"../../Audio/Gui-out".play() await $AnimationPlayer.animation_finished hide() func _on_back_pressed() -> void: $"/root/Global".reset_game()