extends Marker2D var speed func _ready() -> void: speed = $"/root/Global".speed #get_parent().speed _spawn() func _spawn() -> void: var coin = preload("res://scenes/coin/coin.tscn").instantiate() speed = $"/root/Global".speed var v1 = 1.5 - (speed / 200)#260 var v2 = 2.0 - (speed / 200) coin.global_position.y -= randi_range(0,2)*16 $"../CoinSpawnTimer".wait_time = randf_range(v1,v2) add_child(coin) func del_all(): for child in get_children(): child.queue_free()