extends RigidBody2D # Called when the node enters the scene tree for the first time. func _ready() -> void: $Sprite.frame = randi_range(0,12) position.x += randi_range(-10,10) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if global_position.y > 100: queue_free()