extends Sprite2D signal screen_entered var speed: float func _ready() -> void: pass func _physics_process(delta: float) -> void: if $"/root/Global".gamerunning: global_position.x -= $"/root/Global".speed*delta if global_position.y < -30: queue_free() func screen_e() -> void: screen_entered.emit() func screen_exited() -> void: queue_free()