extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: $AnimationPlayer.play_backwards("out-in") $"../../Audio/Gui-in".play() show() func _process(delta: float) -> void: $Logo.global_position.x = -5 func _on_start_pressed() -> void: $"../..".start_game() $AnimationPlayer.play("out-in") $"../../Audio/Gui-out".play() await $AnimationPlayer.animation_finished hide() func _on_settings_pressed() -> void: $AnimationPlayer.play("out-in") $"../../Audio/Gui-out".play() await $AnimationPlayer.animation_finished hide() $"../Settings".open()