extends Label # Called when the node enters the scene tree for the first time. func _ready() -> void: text = str($"/root/Global".hiscore) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func set_new_hiscore(): if int(text) < int(%ScoreContainer/text.text): text = %ScoreContainer/text.text $"/root/Global".write_save() func get_score(): return int(text)