extends Marker2D var speed func _ready() -> void: speed = $"/root/Global".speed func _spawn() -> void: var wolke = preload("res://scenes/Wolke/wolke.tscn").instantiate() wolke.global_position.y = randi_range(0,50) $"../WolkenTimer".wait_time = randf_range(0.5,1.5) add_child(wolke)