extends Marker2D var speed func _ready() -> void: speed = $"/root/Global".speed #get_parent().speed func _spawn() -> void: var hindernis = preload("res://scenes/hindernis/hindernis.tscn").instantiate() speed = $"/root/Global".speed hindernis.speed = speed var v1 = 1.5 - (speed / 260) var v2 = 2.0 - (speed / 260) print(str(v1)," ",str(v2)) $"../SpawnTimer".wait_time = randf_range(v1,v2) print("speed: ",speed) add_child(hindernis) func del_all(): for child in get_children(): child.queue_free()