extends Sprite2D # Called when the node enters the scene tree for the first time. func _ready() -> void: $AnimationPlayer.play("in") show() func _process(_delta: float) -> void: global_position.x = get_viewport().get_visible_rect().size.x -51 $Logo.global_position.x = 0 func _on_start_pressed() -> void: $"../..".start_game() $AnimationPlayer.play("out") await $AnimationPlayer.animation_finished hide()