extends TextureRect var audio_bus_music = 1 var audio_bus_sounds = 2 var sound_button_on_of = {true:preload("res://assets/GUI/sound button.png"),false:preload("res://assets/GUI/sound button off.png")} var sound_button_on_of_f = {true:preload("res://assets/GUI/buttons fucused/sound button f.png"),false:preload("res://assets/GUI/buttons fucused/sound button off f.png")} func _ready() -> void: #$"../../Audio/Duckrun".volume_db = linear_to_db(20*0.01) $AnimationPlayer.play_backwards("out-in") hide() func _process(_delta: float) -> void: global_position.x = get_viewport().get_visible_rect().size.x -100 #$Logo.global_position.x = 0 func open(): $AnimationPlayer.pop_in() $BackButton.grab_focus() func _on_back_pressed() -> void: $AnimationPlayer.pop_out() $"../StartSchild"._ready() func _volume_slider_changed(value: float) -> void: AudioServer.set_bus_volume_db(audio_bus_music,linear_to_db(value*0.01)) func _on_sound_button_toggled(_toggled_on: bool) -> void: $SoundToggleButton.texture_normal = sound_button_on_of[AudioServer.is_bus_mute(audio_bus_sounds)] $SoundToggleButton.texture_focused = sound_button_on_of_f[AudioServer.is_bus_mute(audio_bus_sounds)] AudioServer.set_bus_mute(audio_bus_sounds,not AudioServer.is_bus_mute(audio_bus_sounds))