extends CharacterBody2D @onready var speed = 0 func _ready() -> void: $"Sprite".frame_coords.x = randi_range(0,4) if $"/root/Global".active_biom == "w": $"Sprite".frame_coords.y = 1 elif $"/root/Global".active_biom == "s": $"Sprite".frame_coords.y = 2 else: $"Sprite".frame_coords.y = 0 func _process(delta: float) -> void: speed = $"/root/Global".speed global_position.x -= speed*delta