extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: $AnimationPlayer.play_backwards("out-in") hide() func _process(_delta: float) -> void: global_position.x = get_viewport().get_visible_rect().size.x -100 #$Logo.global_position.x = 0 func open(): show() $AnimationPlayer.play_backwards("out-in") func _on_back_pressed() -> void: $AnimationPlayer.play("out-in") await $AnimationPlayer.animation_finished hide() $"../StartSchild"._ready()