extends Sprite2D #var sca: float var speed: float # Initialisierung in der _ready Methode func _ready() -> void: speed = 10*randi_range(1, 5) frame = randi_range(0,4) self_modulate = Color(1,1,1,randf_range(0,0.5)) func _process(delta: float) -> void: global_position.x -= speed * delta