extends Node func _ready() -> void: $Screen/Background/Floor/EasterEggFixCollision.disabled = false func start_game(): $Screen/Background/Floor/EasterEggFixCollision.disabled = true $Screen/SpawnTimer.start() $Screen/LevelUpTimer.start() $Screen/Duck.start() $Screen/HindernissSpawner.del_all() $Screen/EastereggSpawner.del_all() $"/root/Global".gamerunning = true $"/root/Global".start.emit() $"/root/Global".score = 0 $"/root/Global".speed = 100 func _on_level_up_timer_timeout() -> void: if $"/root/Global".speed < $"/root/Global".maxspeed: $"/root/Global".speed += 10 $"/root/Global".levelup.emit() func _score() -> void: if not $"/root/Global".gamerunning: $Gui/Score.text = "" elif $Screen/Duck.alive: $"/root/Global".score += 10 $Gui/Score.text = "Score: "+str($"/root/Global".score) func _process(delta): if $"/root/Global".gamerunning: $Screen/Background/Sprites.position.x -= $"/root/Global".speed*delta if $Screen/Background/Sprites.position.x <= -200: $Screen/Background/Sprites.position.x = 0