extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: #global_position.y = -80 hide() func _process(_delta: float) -> void: pass #global_position.x = get_viewport().get_visible_rect().size.x * 0.5 func _on_duck_gameover() -> void: $AnimationPlayer.play_backwards("out-in") show() func _on_restart_pressed() -> void: $"../..".start_game() $AnimationPlayer.play("out-in") await $AnimationPlayer.animation_finished hide()