dd5b4bcae5
- adding coins (no shop jet) - adding skin changing [no gui jet - fixing loops for deleting stuff]
35 lines
1 KiB
GDScript
35 lines
1 KiB
GDScript
extends Node
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func _ready() -> void:
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$Fade/Animation.play_backwards("fade")
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$Screen/Background/Floor/EasterEggFixCollision.disabled = false
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$Gui/HiscoreContainer.show()
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%ScoreContainer.hide()
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func start_game():
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$Screen/Background/Floor/EasterEggFixCollision.disabled = true
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$Screen/HurdleSpawner.del_all()
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$Gui/EastereggSpawner.del_all()
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$Screen/SpawnTimer.start()
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$Screen/CoinSpawnTimer.start()
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$Screen/LevelUpTimer.start()
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$Screen/Duck.start()
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$Gui/HiscoreContainer.hide()
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%ScoreContainer.show()
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$"/root/Global".gamerunning = true
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$"/root/Global".start.emit()
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$"/root/Global".score = 0
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$"/root/Global".speed = 100
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print("game started")
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func _on_level_up_timer_timeout() -> void:
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if $"/root/Global".speed < $"/root/Global".maxspeed:
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$"/root/Global".speed += 10
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$"/root/Global".levelup.emit()
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func _score() -> void:
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if not $"/root/Global".gamerunning:
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%ScoreContainer/score.text = ""
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elif $Screen/Duck.alive:
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$"/root/Global".score += 10
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%ScoreContainer/score.text = str($"/root/Global".score)
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