dd5b4bcae5
- adding coins (no shop jet) - adding skin changing [no gui jet - fixing loops for deleting stuff]
22 lines
561 B
GDScript
22 lines
561 B
GDScript
extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$AnimationPlayer.play("rotate")
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func _physics_process(delta: float) -> void:
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if $"/root/Global".gamerunning:
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global_position.x -= $"/root/Global".speed*delta
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func _on_body_entered(body: Node2D) -> void:
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if body.name == "Duck":
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#print("duck touched")
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$AnimationPlayer.play("explode")
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#await await $AnimationPlayer.animation_finished
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##queue_free()
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#print("animation finisched")
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# add coin
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if body.name == "hurdle":
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pass#queue_free()
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