DuckRun/scenes/hurdle/hurdle.tscn
megamichi dd5b4bcae5 - improving textures
- adding coins (no shop jet)
- adding skin changing [no gui jet
- fixing loops for deleting stuff]
2024-11-10 19:51:00 +01:00

46 lines
1.4 KiB
Text

[gd_scene load_steps=5 format=3 uid="uid://cp43g3amm8a6f"]
[ext_resource type="Script" path="res://scenes/hurdle/hurdle.gd" id="1_e0hqe"]
[ext_resource type="Texture2D" uid="uid://bp48x77dixrme" path="res://scenes/hurdle/hurdle.png" id="2_thg8w"]
[sub_resource type="CircleShape2D" id="CircleShape2D_orpyb"]
radius = 5.0
[sub_resource type="CircleShape2D" id="CircleShape2D_r1tmj"]
radius = 6.0
[node name="hurdle" type="CharacterBody2D"]
collision_layer = 3
collision_mask = 3
script = ExtResource("1_e0hqe")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(-8, -15)
texture = ExtResource("2_thg8w")
centered = false
hframes = 5
vframes = 3
frame = 8
region_enabled = true
region_rect = Rect2(0, 0, 80, 48)
[node name="collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -5)
shape = SubResource("CircleShape2D_orpyb")
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(0, -7)
collision_layer = 3
collision_mask = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, 1)
shape = SubResource("CircleShape2D_r1tmj")
debug_color = Color(0.906661, 0.254677, 0.42413, 0.42)
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(3, -4)
rect = Rect2(-10, -10, 14, 14)
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="queue_free"]