431fb8220e
- fixing typo in "highscore"
51 lines
1.3 KiB
GDScript
51 lines
1.3 KiB
GDScript
extends Node2D
|
|
|
|
var texture_new_sprite : Texture
|
|
|
|
var biom_n = preload("res://assets/Ground/n.png")
|
|
var biom_n_w = preload("res://assets/Ground/n_w.png")
|
|
var biom_w_n = preload("res://assets/Ground/w_n.png")
|
|
var biom_w = preload("res://assets/Ground/w.png")
|
|
|
|
var active_biom = "n"
|
|
var passed
|
|
|
|
|
|
func probability(prozent):
|
|
return randf() > 1-(0.01*20) # 20% warscheinlichkeit um biom zu tauschen
|
|
|
|
func handle_biom_change():
|
|
if active_biom == "n":
|
|
if probability(20):
|
|
active_biom = "n_w"
|
|
elif active_biom == "n_w":
|
|
active_biom = "w"
|
|
elif active_biom == "w":
|
|
active_biom = "w_n"
|
|
elif active_biom == "w_n":
|
|
active_biom = "n"
|
|
set_biom_texture()
|
|
|
|
func set_biom_texture():
|
|
#print("activebiom_s: " + active_biom)
|
|
if active_biom == "w":
|
|
texture_new_sprite = biom_w
|
|
elif active_biom == "n":
|
|
texture_new_sprite = biom_n
|
|
elif active_biom == "w_n":
|
|
texture_new_sprite = biom_w_n
|
|
elif active_biom == "n_w":
|
|
texture_new_sprite = biom_n_w
|
|
|
|
|
|
func _spawn(last_x_position) -> void:
|
|
var new_ground = preload("res://scenes/ground/ground.tscn").instantiate()
|
|
new_ground.texture = texture_new_sprite
|
|
new_ground.global_position.x = last_x_position+400
|
|
add_child(new_ground)
|
|
new_ground.connect("screen_entered",_on_ground_sprite_screen_entered)
|
|
|
|
|
|
func _on_ground_sprite_screen_entered() -> void:
|
|
handle_biom_change()
|
|
_spawn(get_child(0).position.x)
|