4c881027a1
- persistent files - Hiscore
192 lines
5.5 KiB
GDScript
192 lines
5.5 KiB
GDScript
@tool
|
|
class_name SignalDebuggerPanel extends Control
|
|
|
|
signal open_script(node_name: String, method_signature: String)
|
|
|
|
signal start_signal_debugging
|
|
signal stop_signal_debugging
|
|
|
|
var SignalGraphNode = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node.tscn")
|
|
var GraphNodeItem = preload("res://addons/SignalVisualizer/Visualizer/signal_graph_node_item.tscn")
|
|
|
|
const SOURCE_COLOR: Color = Color.SKY_BLUE
|
|
const DESTINATION_COLOR: Color = Color.CORAL
|
|
const CONNECTION_TYPE: int = 0
|
|
|
|
enum Tabs {
|
|
LOG,
|
|
GRAPH
|
|
}
|
|
|
|
# Properties
|
|
# |===================================|
|
|
# |===================================|
|
|
# |===================================|
|
|
|
|
@export var start_icon: Texture2D
|
|
@export var stop_icon: Texture2D
|
|
|
|
@onready var action_button: Button = %ActionButton
|
|
@onready var clear_all_button: Button = %ClearAllButton
|
|
@onready var signal_tree: Tree = %SignalTree
|
|
@onready var log_label: RichTextLabel = %LogLabel
|
|
@onready var graph_node: GraphEdit = %Graph
|
|
|
|
var is_started: bool = false :
|
|
get: return is_started
|
|
set(new_value):
|
|
is_started = new_value
|
|
_update_action_button()
|
|
|
|
var _signals: Array = []
|
|
var _signal_filter: Array = []
|
|
var _is_stack_trace_enabled: bool = false
|
|
var _debugger_tab_state: Tabs = Tabs.LOG
|
|
var _graph: SignalGraph
|
|
|
|
# Lifecycle
|
|
# |===================================|
|
|
# |===================================|
|
|
# |===================================|
|
|
|
|
func _ready():
|
|
disable()
|
|
_handle_tab_update(0)
|
|
|
|
# Signals
|
|
# |===================================|
|
|
# |===================================|
|
|
# |===================================|
|
|
|
|
func _on_action_button_pressed():
|
|
if is_started:
|
|
stop()
|
|
else:
|
|
start()
|
|
|
|
func _on_clear_all_button_pressed():
|
|
log_label.clear()
|
|
signal_tree.clear()
|
|
graph_node.clear_connections()
|
|
for child in graph_node.get_children():
|
|
if child is SignalGraphNode:
|
|
child.queue_free()
|
|
|
|
func _on_clear_logs_button_pressed():
|
|
log_label.clear()
|
|
|
|
func _on_signal_tree_item_selected():
|
|
# Updates the checkmark button
|
|
var selected_item = signal_tree.get_selected()
|
|
var is_checked = selected_item.is_checked(1)
|
|
selected_item.set_checked(1, (not is_checked))
|
|
|
|
# Add / Remove signal from filters
|
|
var selected_signal = _signals.filter(func (element): return element.signal_name == selected_item.get_text(0))[0]
|
|
if _signal_filter.has(selected_signal.signal_name):
|
|
var selected_index = _signal_filter.find(selected_signal.signal_name)
|
|
_signal_filter.remove_at(selected_index)
|
|
else:
|
|
_signal_filter.append(selected_signal.signal_name)
|
|
|
|
func _on_tab_bar_tab_changed(tab: int):
|
|
_handle_tab_update(tab)
|
|
|
|
func _on_stack_trace_button_pressed():
|
|
_is_stack_trace_enabled = not _is_stack_trace_enabled
|
|
|
|
func _on_open_signal_in_script(data: SignalGraphNodeItem.Metadata):
|
|
open_script.emit(data.node_name, data.method_signature)
|
|
|
|
# Methods
|
|
# |===================================|
|
|
# |===================================|
|
|
# |===================================|
|
|
|
|
func enable():
|
|
action_button.disabled = false
|
|
|
|
func disable():
|
|
action_button.disabled = true
|
|
|
|
func start():
|
|
if not is_started:
|
|
is_started = true
|
|
action_button.icon = stop_icon
|
|
start_signal_debugging.emit()
|
|
log_label.append_text("[color=#B0B0B0]Signal Debugging Started...[/color]")
|
|
log_label.newline()
|
|
log_label.newline()
|
|
|
|
func stop():
|
|
if is_started:
|
|
is_started = false
|
|
action_button.icon = start_icon
|
|
stop_signal_debugging.emit()
|
|
log_label.newline()
|
|
log_label.append_text("[color=#B0B0B0]Signal Debugging Stopped[/color]")
|
|
log_label.newline()
|
|
log_label.newline()
|
|
|
|
func create_tree_from_signals(signals: Array):
|
|
_signals = signals
|
|
var root = signal_tree.create_item()
|
|
root.set_text(0, "Signals")
|
|
|
|
var tree_items: Dictionary = {}
|
|
|
|
for signal_item in signals:
|
|
var node_tree_item: TreeItem
|
|
if tree_items.has(signal_item.node_name):
|
|
node_tree_item = tree_items[signal_item.node_name] as TreeItem
|
|
else:
|
|
node_tree_item = signal_tree.create_item(root)
|
|
node_tree_item.set_text(0, signal_item.node_name)
|
|
node_tree_item.set_selectable(0, false)
|
|
node_tree_item.set_selectable(1, false)
|
|
tree_items[signal_item.node_name] = node_tree_item
|
|
|
|
var signal_tree_item = signal_tree.create_item(node_tree_item)
|
|
signal_tree_item.set_text(0, signal_item.signal_name)
|
|
signal_tree_item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
|
|
signal_tree_item.set_checked(1, true)
|
|
signal_tree_item.set_selectable(0, false)
|
|
signal_tree_item.set_selectable(1, true)
|
|
|
|
func create_signal_graph(signals: Array, edges: Array):
|
|
_graph = SignalGraphUtility.create_signal_graph(get_tree().edited_scene_root.scene_file_path, signals, edges)
|
|
SignalGraphUtility.generate_signal_graph_nodes(_graph, graph_node, _on_open_signal_in_script)
|
|
|
|
func log_signal_execution(time: String, node_name: String, signal_name: String):
|
|
if _signal_filter != null and _signal_filter.has(signal_name):
|
|
return
|
|
|
|
if not log_label.text.is_empty():
|
|
log_label.newline()
|
|
log_label.append_text(
|
|
"[color=#FFCC00]{time}[/color]\t\t{node_name}\t\t{signal_name}".format({ "time": time, "node_name": node_name, "signal_name": signal_name })
|
|
)
|
|
log_label.newline()
|
|
|
|
func _handle_tab_update(selected_tab_index: int):
|
|
match selected_tab_index:
|
|
1:
|
|
_debugger_tab_state = Tabs.GRAPH
|
|
_:
|
|
_debugger_tab_state = Tabs.LOG
|
|
|
|
match _debugger_tab_state:
|
|
Tabs.LOG:
|
|
log_label.show()
|
|
graph_node.hide()
|
|
Tabs.GRAPH:
|
|
log_label.hide()
|
|
graph_node.show()
|
|
|
|
func _update_action_button():
|
|
if is_started:
|
|
action_button.text = "Stop"
|
|
action_button.modulate = Color("#ff3b30")
|
|
else:
|
|
action_button.text = "Start"
|
|
action_button.modulate = Color.WHITE
|