23 lines
498 B
GDScript
23 lines
498 B
GDScript
extends Marker2D
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var speed
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func _ready() -> void:
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speed = $"/root/Global".speed #get_parent().speed
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func _spawn() -> void:
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var hindernis = preload("res://scenes/hindernis/hindernis.tscn").instantiate()
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speed = $"/root/Global".speed
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hindernis.speed = speed
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var v1 = 1.5 - (speed / 260)
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var v2 = 2.0 - (speed / 260)
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#print(str(v1)," ",str(v2))
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$"../SpawnTimer".wait_time = randf_range(v1,v2)
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add_child(hindernis)
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func del_all():
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for child in get_children():
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child.queue_free()
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