19 lines
447 B
GDScript
19 lines
447 B
GDScript
extends CharacterBody2D
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@onready var speed = 0
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func _ready() -> void:
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$"Sprite".frame_coords.x = randi_range(0,4)
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if $"/root/Global".active_biom == "w":
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$"Sprite".frame_coords.y = 1
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elif $"/root/Global".active_biom == "s":
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$"Sprite".frame_coords.y = 2
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else:
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$"Sprite".frame_coords.y = 0
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func _process(delta: float) -> void:
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speed = $"/root/Global".speed
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global_position.x -= speed*delta
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if global_position.x < -30:
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queue_free()
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