DuckRun/scenes/Wolke/wolke.gd
2024-10-01 15:56:30 +02:00

13 lines
294 B
GDScript

extends Sprite2D
#var sca: float
var speed: float
# Initialisierung in der _ready Methode
func _ready() -> void:
speed = 10*randi_range(1, 5)
frame = randi_range(0,4)
self_modulate = Color(1,1,1,randf_range(0,0.5))
func _process(delta: float) -> void:
global_position.x -= speed * delta