63 lines
2.3 KiB
Text
63 lines
2.3 KiB
Text
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Floppy Bort"
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config/description="N plappy Bird Clon in Godot"
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config/version="0.2"
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run/main_scene="res://scenes/gui/startscreen/startscreen.tscn"
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config/features=PackedStringArray("4.3", "Mobile")
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boot_splash/bg_color=Color(0.796078, 0.960784, 0.996078, 1)
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boot_splash/image="res://icon.png"
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config/icon="res://icon.png"
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[display]
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window/size/viewport_width=1200
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window/size/viewport_height=700
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_height"
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window/handheld/orientation=4
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[file_customization]
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folder_colors={
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"res://addons/": "gray",
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"res://android/": "gray",
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"res://assets/": "green",
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"res://scenes/": "blue"
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}
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[input]
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(240, 21),"global_position":Vector2(249, 67),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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mouse_click={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(170, 26),"global_position":Vector2(179, 72),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[orchestrator]
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settings/notify_about_pre-releases=false
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settings/action_favorites=PackedStringArray("Methods/Node/_process", "Methods/Node/_physics_process")
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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