; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Floppy Bort" config/description="N plappy Bird Clon in Godot" config/version="0.2" run/main_scene="res://scenes/gui/startscreen/startscreen.tscn" config/features=PackedStringArray("4.3", "Mobile") boot_splash/bg_color=Color(0.796078, 0.960784, 0.996078, 1) boot_splash/image="res://icon.png" config/icon="res://icon.png" [display] window/size/viewport_width=1200 window/size/viewport_height=700 window/stretch/mode="viewport" window/stretch/aspect="keep_height" window/handheld/orientation=4 [file_customization] folder_colors={ "res://addons/": "gray", "res://android/": "gray", "res://assets/": "green", "res://scenes/": "blue" } [input] jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(240, 21),"global_position":Vector2(249, 67),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } mouse_click={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(170, 26),"global_position":Vector2(179, 72),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [orchestrator] settings/notify_about_pre-releases=false settings/action_favorites=PackedStringArray("Methods/Node/_process", "Methods/Node/_physics_process") [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="mobile" textures/vram_compression/import_etc2_astc=true