extends AnimatableBody2D @export var move=true @export var del_on_screen_exit=true # Called when the node enters the scene tree for the first time. func _ready() -> void: if global_rotation_degrees > -90: $sprite.flip_h = true # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if move: global_position += Vector2(-4,0) func _on_visible_on_screen_notifier_2d_screen_exited() -> void: if del_on_screen_exit: queue_free() print("pipes deleted")