extends CharacterBody2D var gravity = Vector2(0,960) var jump_power = -400 func _ready() -> void: $AnimatedSprite2D.play("fly") func _physics_process(delta: float) -> void: velocity += gravity*delta move_and_slide() rotate(deg_to_rad(1)) func _process(_delta: float) -> void: if Input.is_action_just_pressed("jump"): velocity.y = jump_power global_rotation_degrees = -20 $Jump.play()